The Surprising Science of Motivation

Intended improvement requires focussed change which requires systemic design which requires collaborative action which requires motivation. So where does the motivation come from? Money? or Meaning?  This animated talk by Dan Pink from RSA is so much more effective than a feeble blog!

Design work is the antithesis of the repetitive, mechanical, uninspiring, mundane, day-to-day work that we do for money. Design work is always unique, always challenging, and always fun – and hard – and many people do it in their own time for nothing. The whole Open Source Software movement is testament to that.

But why should the designers have all the fun? The question misses the point – we are all designers and we can can all become better designers. We can mix up the designing and the delivering. And when we do that it gets even better because we get the fun of the design bit and the reward of the delivery bit too.

So how can we justify staying as we are when we can see how much fun is feasible?

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